War Thunder
Welcome to the 100th War Thunder Steam Screenshot Competition!
The new year is upon us! We loved seeing your screenshots from last week, especially those with a holiday theme. The three most popular and three selected by us will get 300 GE. See the winners down below!
Let’s begin the 100th edition of our competition!
Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag
#WTscreen100. You have time until the
5th of January to submit your screenshot.
After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.
Terms:
- Your screenshot must feature a vehicle with an armament of 100mm or less.
- You must add the #WTscreen100 tag (title cannot have any other text in it).
- Screenshots need to be compliant with the War Thunder rules.
- You need to be the author of the screenshot.
- Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
- We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
- You can use filters and settings built into War Thunder.
- You can use the replay functionality built into War Thunder.
- Rewards will be delivered to the author’s account within 14 working days.
And now, time for the winners of the competition’s 99th edition – Happy Holidays!
Aircraft
- Mirage IIIE, IIIC — take-off elevation time of the nose gear leg has been reduced.
- Saab JAS39A, JAS39C — The dependence of the available engine thrust on speed is adjusted closer to the available thrust of the installed F404-GE-402 (F-18) engine (report). Sea level static thrust has been increased by ~1,500 lbs; at М0.9 reduced by ~3,000 lbs. Landing distance has been reduced.
- F-111A — sustained turn rate has been reduced by 13 deg per sec at 60,000 lbs weight, climb rate adjusted.
Sound
- The sound of the GAU-8A cannon now features an additional layer with a characteristic crackling and howling noise when heard at a distance.
- A bug that caused flares/chaff to sound like an ATGM while passing by the player has been fixed.
Locations
- All AB and RB missions on the “Carpathians” map now have an additional spawn point for both teams, which previously could be found only in SB mode. Undetailed zones at the borders of the ground vehicle play area are now unavailable.
- The sounds of ATGMs and unguided rockets flying past the player have been adjusted so that they sound less like jet aircraft flying over, and also sound more distinctive.
- Squares A1-A2 and partially B1-B2 have been excluded from the available play area on the [Domination #1]Mozdok mission to avoid spawn trap kills on the northern spawn point.
- The available play area in all missions on the Sinai location have been shifted to the left to exclude the hills, which allowed for control of most of the location and spawn points.
- All AB missions on the Sinai location now have spawn points located similar to RB/SB missions.
- J-9 — artifacts have been removed from the cockpit view.
- SMS Sachsen — camo mapping has been fixed.
- Target re-acquisition after short homing break down has been improved for SARH missiles.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Meet the “Air Superiority” skin trophy, which includes 40 camouflages from Live.WT presented in coupon form! This trophy features camouflages for all nations in the game; this time we decided to give more attention to high rank vehicles, especially those added in the “Air Superiority” major update. Play War Thunder — and receive trophies!