System Shock Remake Review: In-depth Analysis of Difficulties and Systems
The System Shock Remake offers a unique blend of nostalgia and contemporary advancements, with its art style, gameplay mechanics, and storytelling.
Key insights
- 💀The original System Shock was a game of “technologically induced body horror” and “dread” that featured “creepy ass constructs” trying to murder you.
- 💻System Shock’s antagonist, Shodan, is a unique and memorable character in the gaming world, unlike HAL 9000 from Space Odyssey who gradually decayed into a moralistic digital deity.
- 🤯The game’s setting in a future where everything is 3D printed and reusable with wrappers and containers from all the consumed items that you use providing salvageable resources adds depth to the story and gameplay.
- 💥The AI in System Shock Remake can be a bit indifferent to the player’s presence, but once provoked, their attention is like a mother scolding a misbehaving child.
- 🎨The art style in the System Shock Remake combines modern painting over the top of older School pixels with nuanced lighting and effects, offering a unique blend of nostalgia and contemporary advancements.
- 💡The System Shock Remake’s changes in design may not appeal to everyone, but it offers a mix of old and new textures that create an intriguing atmosphere.
- 💬The voice work in System Shock Remake is excellent, with characters recording their last thoughts on mini recorders before dying.