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Need for Speed™ Unbound Vol. 6.1.0: Head to Head – Patch Notes #steam #xbox #epicgames

Patch 6.1.0 is a small, “quality of life” update that addresses a few issues and improvements based on the feedback you’ve given us so far. Before we get into the details, we’ve also already deployed some changes to Dedicated PVP and Free Drive.

We received a lot of great feedback on our new dedicated PVP mode. We are thrilled that everyone is enjoying it so much, but we know it can always be better. We heard that the most dedicated of you want some adjustments and changes. While we aren’t able to deploy a major update right now, we have introduced some changes in line with that feedback. So from now, you will notice that the playlist rotation will update daily. The featured playlists will still stay for a week so that everyone can get the chance to enjoy them, but the Tier playlists will now change daily between Tiers B, A, A+, S and S+. We also haven’t forgotten about Free Roam, and we heard that the time between Linkups was still too long. So we have halved that time for you all.

With those changes made, we are now following up with this last update for Vol. 6 before we fully turn our focus to delivering Vol. 7 for you all. Details of the fixes and improvements are below.

Team Kaizen, Criterion Games

PATCH 6.1.0

KEY FIXES

Allow players to go directly to MP Garage after leaving PVP

When leaving PVP, players will now be put straight back to the Multiplayer garage. So less steps and straight to where you want to be. We debated taking you straight back to the PVP screen, but we don’t know what you want to do. Maybe you want to work on your setup, or drop into Free Roam. We leave that choice up to you, but we removed the extra steps.

All Nitrous auxiliary items stop working if the player changes vehicles during playlists or if they leave the server and rejoin

Fixed!

Users are reporting extreme flickering present in-game

We’ve made some changes that should address this issue. Specifically, moved TileLighting and NFS-SSR passes to the cached depth buffer usage since all those passes are on the GPU async queue and there is a chance of inter-referencing. This also fixes a known problem on AMD Vega GPUs.

Improve the Idle Kick for players not progressing – PVP specific change

Okay, so on the level… players finding loopholes in XP earning is all part of the game, but players hanging idle in PVP lobbies means fewer people competing and more roadblocks at the start/finish line. Players will now be warned if their mean velocity is under 1mph, and get an idle kick after 60 seconds if they don’t take action. Essentially if you ain’t racing in PVP, then you are outta here.

OTHER FIXES

Fixed an issue where players could use their own vehicles in a playlist that should be loaner vehicles only

Fixed an issue in Story Mode, where attempting to back away from the Speed Pass menu would send the user to the pause menu instead of the garage

Fixed an issue where underglows unlocked through Speed Pass were not visible to other players on the server

Fixed an issue where PVP lobby playlist tier would show as tier B instead of correct playlist tier

Fixed an issue where users could navigate around menus when in Find Game menu

Fixed a camera issue that would cause changes to the player’s camera when another car was close behind
Need help?
We got you. Hit up Answers HQ, where you can report bugs or issues for a member of the team to check out.
Be sure to follow Need for Speed on Twitter, Facebook, Instagram and TikTok for the latest news.

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